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99 Ways of Looking at the Numenera Limited License

posted on: October 11, 2013
in: Games, Numenera

 Okay, there are really only three ways here, but the Internet has pretty much already covered the other 96 (including some nicely written, thoughtful pieces like this and this). However, since the Internet is occasionally incorrect or incomplete, I thought I would offer a few more possible ways of looking at Numenera’s limited license.

Here they are, in no particular order:

A Limited License is Voluntary

By which I mean that it’s voluntary for you—you don’t have to create Numenera products if you don’t like the IP or the license—but that it’s also voluntary for Monte Cook Games. There is nothing that says we even have to have a limited licensing policy (or any licensing policy for that matter).

However, we love our fans and we love small publishers and we want to support them. Charging $50 is an inexpensive way to let fans use the Numenera setting to create products for profit without us taking a percentage of their sales (as we do with full licenses).

To be honest, creating and maintaining limited licenses are an awful lot of work on our end for $50, so at least from our perspective, a limited license never was and never will be about money. It always has been—and always will be—about supporting our fans and the small publishers who want to support us right back.

A Limited License Protects Our Fans

Here why:

1. If someone doesn’t take the time to read and comprehend the website page clearly enough to understand that:

a. what’s been published on the web page is not the entirety of the limited license (despite the fact that it says, and I quote: “This is not the entirety of the limited license”)

OR

b. that for full details they need to contact us (not the internet or a fan site or Twitter (again, despite the fact that it says right on the page, “if you are interested in pursuing a publication under our limited license and would like additional information about what it entails, please contact…))

then the chances are good that they will have a difficult time creating quality products in a field where reading comprehension and communication are vital. Our fans deserve quality products.

2. If someone can’t afford (or doesn’t think that Numenera is worth) the $50 licensing fee, then the chances are good that they might be better off pursuing something else that they love more or can afford. Our fans deserve products created by people who love and support the game.

3. If someone doesn’t understand the difference between licensing a game system (d20, for example) and a game setting (Numenera, for example), then this gives them a chance to learn the difference. (NOTE: We are not licensing our game system here. We’re licensing the Numenera setting. Your arguments about d20 OGL/OGC do not apply). Our fans deserve people who care enough to learn the difference.

4. If someone comes out on the Internet and says that the Numenera limited license is the worst thing they’ve ever read, that’s an absolutely fine opinion and one we won’t argue with. However, if someone comes out on the Internet and says that the Numenera limited license is the worst thing they’ve ever read and that they will never work with us because we’re awful, horrible, money-grubbing jerks who make shitty games, well, they’re right in at least one aspect: They will never work with us. Because why would we want to work with someone like that, ever? And more importantly: Why would we want to subject our fans to that kind of mentality? Our fans deserve a supportive, positive fan culture.

-Make amazing games that bring good things to people’s lives: company motto #1

-Only work with people who give a damn: company motto number #2

-Create a supportive, positive work and fan culture: company motto #3

-Give fans only our very best: company motto #4

A Limited License Supports Small & Starting Publishers

For the low, low cost of $50, you are getting the opportunity to get your foot in the door in a big way. It’s a low-risk way to get into the game industry. Not to mention get yourself some amazing publicity. If you are supportive of Numenera, are generally a nice person, and your product is awesome, we will probably talk about you. A lot. To everyone we know.

Case in point: Numenera fan Ryan Chaddock. He originally came to us a while back to ensure that his fan creations fit our fan-use policy. Then he made beautiful fan work! (You can see it here). When he approached us with a professional query recently to apply for a limited license, do you think we said yes? Of course we did. And then we talked about him publicly and often. Because he is awesome and he thinks Numenera is awesome and that is how you show support for the people who support you.

Another example is Michael Fienen who runs the wonderful fan site, The Ninth World. He came to us to make sure he was abiding by the fan use policies and then he created a great place for fan-created content. If he comes to us in the future to ask for a limited license on something, do you think we’ll support him? Hell yes we will. Ditto with the fans who are right now working on limited licenses for fiction anthologies, adventures and other support products.

 

~

A few other questions that people are asking:

1. Do I have to pay you $50 to put something on my blog? No. You do have to read and comply with our fan-use policy, though.

2. Why can’t I crowdfund? You can. And many have, including Torment: Tides of Numenera and Christopher West’s Numenera maps. However, you need negotiate a full license to do so.

3. Dear, Internet: What is the … ? No, please let me stop you right there. You should know better than to ask the Internet anything, especially about legal things or gaming things. Ask us. We’re the only ones who have the answers you seek in regards to this topic. The email address is right on the website.

4. How will you know when I’ve made $2000? We’ll know because you are awesome and honest and professional and we trust you with our whole hearts, and thus you will tell us that you’ve cracked that mythical number. And then we’ll celebrate your success and see where you want to go from there. (Hint: to the Big Time!).

~

 

In the end, is the limited license the right thing for you? Is it the right thing for Monte Cook Games and Numenera? Most importantly: Is it the right thing for fans?

At this point, only time will tell. But we hope the answer to all of those things turns out to be yes. And if it doesn’t? Then we already have 96 other ways of looking at it for the future.

~iadace~ with a side of kiss kiss bang bang, s.

2 comments

  1. posted on Oct 14, 2013 at 2:08 AM

    […] produce Numenera material. Shanna Germain, one of the developers for Numenera, gives her opinion on her blog […]

  2. posted on Oct 11, 2013 at 4:57 AM

    Very well said. Thank you for all you do for this great game.

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