Writer. Editor. Leximaven. Game Designer. Vorpal Blonde. Bisexual Brainlicker. Midas's Touch. Schrödinger's Brat.

Six Impossible Things Before Breakfast

posted on: June 24, 2013
in: Rejoice

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My novel, Leather Bound, showed up in a cool place on Amazon UK! 

Last week’s six impossible things:

  1. The Numenera corebook went off to press. Holler. And breathe. And maybe celebrate. 
  2. We showed off the Numenera cover!
  3. I got some time off. I saw Man of Steel, read some books, played some RPGs and got killed in Don’t Starve.
  4. This essay in the Rumpus by Liz Prato made my lungs expand into breathlessness.
  5. This fucking dead-on beautiful piece by Amanda Palmer described my life and love in a way that no one ever has.
  6. I love you all. Thank you for everything you give to me, every day.

What impossible things did you believe in this week?

Kiss kiss bang bang, s.

Tales from the Ninth World

posted on: June 20, 2013
in: Numenera


Tales from the Ninth World is now available! The collection features three new stories set in the Ninth World, as well as a sample from the Numenera corebook (which just went off to the printer two days ago).

Here’s what you’ll get:

  • The Smell of Lightning (by Monte Cook) explores one of the weird and wonderful places of the Ninth World. 
  • The Taste of Memory (by me) is a tale of addiction, love and loss, set in Kaparin, a city by the sea.
  • The Sound of a Beast (Monte and I wrote this together) is perhaps my favorite of the three, and is so full of weirdness that I wouldn’t know where to begin explaining it. As Ray Vallese says, it will show you why you should “always carry an umbrella while traveling in the far-flung future.”
  • A sample of the final Numenera corebook (Note: you’ll get three formats upon purchase; in order to preserve the beautiful formatting of the corebook, it’s only in the PDF version, so be sure to check it out).

To give you a glimpse, here are the openings of each story!

(The Smell of Lightning):

Faber awoke to the sounds of the castle growing again. He lay in his bed, listening to the creaking and moaning of metal and glass and materials he didn’t have a name for. The air grew colder, and he detected that strange odor again—like the smell of lightning, if there was such a thing. Pulling the blankets closer around himself, he closed his eyes tightly and tried to force himself back to sleep.

At breakfast the next morning, Faber sat at the grand table of polished culat, which glistened like gold. Moretta always kept it looking like the day it had arrived from the craftsmen in Westwood. His mother, Ladra, and his father, Naranial, had already finished their meal. His father glared at him from over the stack of books in front of him, but only for a moment. The scowl, the shaggy sideburns, and the wide, bald pate made his father look almost like an abhuman. An abhuman with a jeweled eyepatch. His father turned his attention back to the book he’d been reading. Still, a moment of his father’s one good eye studying him and finding nothing of approval was enough to make the young man’s heart sink.

(The Color of Memory):

Marseyl waited in an old byway, desperately trying to keep the stink of sea sweat and dying fish from assaulting her nose. It was hotter here than it should be this time of year, the sun’s slant making her sweat through her last wearable shirt. She side-stepped into the shade of the building, letting the temporary cool wash over her until she shivered.

A man dressed in the faded crimson of the Redfleets strode by her without giving any indication that he’d seen her, carrying a dripping sack that reeked of the deeps. Water splattered against the stones near her feet. Sighing, she shadowslipped sideways, but too late, the liquid marking the toes of her worn boots.

(The Sound of a Beast):

Since this morning, when I woke up with a damn caffa grub hanging off my neck, I’d been daydreaming about killing Palmer in his sleep. The only thing stopping me was I couldn’t figure out the best way to do it. Sometimes I favored the quick blade across his snoring throat. Other moments, I imagined drugging him and rolling him into the fire. Once in a while, I thought I might just throw him to the next creature that attacked us in the dark. Mostly, though, I dreamed of transforming in the shadow of night and dragging him off to the wilds with my claws in the tender bits of his belly.


Hope you enjoy your visit to the Ninth World. Bring an umbrella and your knowledge of the weird, and you should be just fine.

Kiss kiss bang bang, s.



Six Impossible Things Before Breakfast

posted on: June 3, 2013
in: Blog, Rejoice

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These stockings make my bike rides better. Hell yes. 

Last week’s six impossible things:

  1. The article on crowdfunding that was in Poets & Writers is now available online. A bunch of successful crowdfunders (including me) offer some fantastic advice on funding your project or book through crowdfunding projects.
  2. Leather Bound got another wonderful review. I can’t say enough about how happy this makes me!
  3. Salon did a piece on how ravenous the female libido is, while The New York Times did a piece on how unexcited women are about sex and how there’s now a pill to fix that.
  4. Some workers played with power lines.
  5. The gender controversy at SFWA (Science Fiction and Fantasy Writers of America) exploded all over here and here and here too. It’s complicated, but important to remember that assholes do asshole things and good people spend a shit-ton of time trying to recover from the things that assholes do (read: don’t give assholes the power to fuck up a good thing).
  6. This issue of the Pedestal magazine is kind of amazing. Chosen and introduced by the talented Arlene Ang, it’s full of beautiful, startling poems.

What impossible things did you believe in this week?

Kiss kiss bang bang, s.

Welcome to the Ninth World

posted on: May 29, 2013
in: Blog, Games, Numenera

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The Numenera Corebook (unproofed, so don’t freak out if you see a typo or two).


Here it is: a hint of what the Numenera corebook is going to look like. Of course, this is not final, so things are likely to shift and change, but it gives you an overall feel for what we’re creating. Here’s a bit of a guide to what’s on the page:

  • Art: While this spread isn’t art-heavy compared to some others, it gives you an overall feel for how things look as a general rule. There is lots of beautiful color and black-and-white art in every chapter.
  • Symbols: Some of the symbols in the book have meanings in the Ninth World. For example, the icon above the chapter header is the symbol for the numenera (all of the cool and ancient technology in the game), thus it’s been adopted by the Aeon Priests as their symbol as well. Other symbols have meanings specifically for the players, usually to guide them to various charts and helpful illustrations.
  • Callouts: Most of the sections have a third column callout space. This is where we include cool things of all kinds. Sometimes they’re as simple as page references. Other times, they’re definitions, pronunciations or world-building information. Occasionally, they’re suggestions for the GM. And once in a while, you’ll find the voices of Ninth World characters, sharing their knowledge and experiences. 
  • Other Elements: There are lots of other elements to the book, depending on the Part and the Chapter. Charts, dungeons, maps and specially designed character creation sheets make it easy to learn and play the game and to run adventures, while detailed science tidbits and world notes allow for total immersion into the Ninth World.

The Numenera corebook is on pre-order just for a few more days. You can also pre-order a copy of the Player’s Guide. Soon, you’ll also be able to pick up a digital copy of the first anthology of Numenera fiction, Tales from the Ninth World. 

To say we’ve put our heart and soul into this game is kind of an understatement. Now we just can’t wait to put it into the hands of players who will love it as much as we do!

Kiss kiss bang bang, s.


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